Ride Tasks walkthrough Updated 2026-10-17

Customize Your Scooter in Kukirin Life

Find Tuning in Kukirin Life, change part colors, wheels, decals and accessories, and separate a cosmetic build from crate hardware.

Quick answer

Spawn the scooter you want to restyle and visit the tuning shop. The inspected recording enters the tuning view after waiting at the shop, then changes part colors and browses wheels, decals and accessories. Start with one part, inspect the result and leave crate hardware as a separate decision. Rainbow coloring is discussed as a Robux option in that recording.

View reference image
Original independent Kukirin Life editorial scooter illustration for the three rider tasks
Reviewed by Independent Guide Desk for Testing; creator recording 2026-10-08, official listing checked 2026-10-17 on 2026-10-17.
On this page
  1. Overview
  2. Step-by-step
  3. Quick reference
  4. Video evidence
  5. FAQ
  6. Sources

Bring the right scooter to the tuning shop

Start with the scooter you actually want to change. Open My Rides, choose the owned ride and spawn it before making a tuning plan. In TonyCool’s October 8 walkthrough, around 02:24–02:34, the creator approaches Tuning, waits and enters a view with the scooter on a circular platform. This is the entry sequence shown on camera; the video does not establish a universal key binding for opening the workshop.

The distinction between the dealership and Tuning matters. The dealership sequence concerns acquiring another scooter from an NPC. Tuning concerns the ride being restyled. If you are happy with your scooter but want different colors or decals, begin with Tuning. If you are trying to own another model, finish the first-scooter and acquisition guide before treating the styling menu as a vehicle shop.

The official Roblox description confirms customization as a core feature. The detailed choices below come from the inspected creator footage, published October 8, 2026. The experience was subsequently updated on October 16 and remains in Testing. Use the named categories to recognize the workflow, while checking the current menu for changes in availability, prices and layout.

Start with one small part

The creator begins with Screws and demonstrates color changes around 02:36–02:46. The scooter preview changes as the choices are made. Starting with one part is useful because you can identify the relationship between the selected tab, the color picker and the actual area of the scooter. Do not change a dozen sections before you know which tab affects which surface.

Along the lower part bar, the inspected view also shows multiple Frame sections, Axle, Handlebar, Grips, Handles and Brake. These are separate selection targets in that version. A frame that looks partly unchanged may simply contain several editable sections. Move through those targets deliberately if you want a consistent base color, rather than assuming one selection paints every visible surface.

Our recommendation is to choose a base color for the large surfaces, an accent for small parts and a contrasting detail for the controls or wheels. That is an editorial design method, not an in-game bonus. It makes a partly finished scooter easier to diagnose: if the small details are correct but the main body has an unwanted patch, revisit the frame sections before changing the entire palette again.

Build a palette you can recognize while riding

The footage demonstrates pink being considered, yellow being chosen and an orange glow-style appearance later in the sequence. It also shows Premade, Custom, Rainbow and Reset controls in the color interface. The recording does not prove every option is free. In particular, the narrator describes rainbow coloring as a Robux choice around 02:44–02:47. Check the current transaction before selecting a paid effect.

A practical starting palette uses one dominant color and one accent. For example, you might choose a dark frame with yellow screws and a bright grip detail. This is an original style example, not a preset confirmed in the game. Its purpose is to give each part a job: the frame provides the main silhouette, screws provide a repeated accent and the control area remains easy to distinguish.

Inspect the complete scooter before adding every available effect. A glow can dominate a subtle frame color in the tuning preview, and a colorful decal can compete with a multicolor body. Those are visual tradeoffs you can judge without assuming any speed change. If you want to recognize your ride among other players, a consistent silhouette and accent may serve that goal better than stacking unrelated choices.

Add wheels after the frame is coherent

The walkthrough moves from colors to wheels around 03:03–03:06. Treat wheel selection as its own stage. Choose the frame palette first, then see whether the wheels complement it. That order reduces the chance of rebuilding the entire scooter because a later wheel choice clashes with the body.

Look at the scooter from an angle where both wheels are visible before leaving the category. The shop preview is useful for this task, but selecting an icon alone is not a complete check. A wheel style can be subtle at one angle and prominent at another. Keep the version shown in the preview separate from any locked or merely browsed option in the menu.

No wheel-specific handling measurement is established in our sources. This section helps you choose the appearance of a wheel; it does not rank wheel traction, acceleration or trick rewards. If the current game separately displays mechanical properties for a choice, those would need their own dated evidence before becoming a performance recommendation here.

Use decals as a readable second layer

At 03:06–03:11, the creator browses decals and demonstrates a lightning graphic with color choices. Choose the body palette before the decal so you can judge whether its shape remains visible. A yellow graphic on a similarly bright body can be harder to distinguish than the same graphic against a dark section; a contrasting color can preserve the outline.

Try the graphic in the preview, then inspect the whole scooter again. The useful question is whether the decal supports the look you intended. If the body and wheels already carry strong colors, a simpler graphic may be easier to read. If the frame is restrained, the decal can become the main accent. These are original visual recommendations and do not imply any reward multiplier or handling effect.

Accessories follow around 03:11–03:15, including a wheelie-bar option being browsed. Browsing an accessory is different from proving it remains equipped after leaving. Check that the actual piece appears in the preview before counting it as part of the finished scooter. We do not infer that a wheelie bar makes a trick automatic or prevents a fall.

Leave Hardware for a separate decision

The next part of the recording opens Hardware and shows Battery, Controller and Motor categories. Several battery entries are locked, with a route toward crates displayed at 03:17–03:24. That separates a hardware unlock from a color choice you can already make. A locked component cannot be treated as equipped merely because you can view its icon.

If you came to change the look, finish that task before deciding whether to obtain hardware. If you came to improve a scooter mechanically, first identify a part you actually own and the current information attached to it. The creator recommends upgrades for rewards, but the video does not supply a controlled comparison. We therefore do not attach a numerical speed gain, cash gain or best-upgrade ranking to these categories.

A complete styling session without a purchase chain

Here is an original example for a player who wants a recognizable yellow-and-dark scooter. Spawn the owned ride, enter Tuning and change Screws first. Use the frame sections to establish the dark base, then give the handlebar or grips a small contrasting detail. Examine both wheels against that palette, choose a readable decal if desired and only then decide whether an accessory adds anything useful to the silhouette.

The important decision occurs when a locked or paid choice interrupts the sequence. You do not need to buy another vehicle or open a crate solely to complete an ordinary visual idea. You can keep the available version, choose another appearance or deliberately pause the styling project. Treating every locked option as a mandatory step turns a cosmetic task into an unrelated spending chain.

If a change looks wrong, return to the specific part or category rather than adding effects to hide it. Reset is visible in the recorded color interface, but its full scope is not tested here, so do not assume it resets only the last action. A careful way back is to reselect the affected part and the previous color you intended. Before leaving, inspect the frame sections, controls, both wheels, decal contrast and any accessory you expected to equip.

Know what the recording leaves unresolved

The video demonstrates immediate preview changes. It does not show a complete exit-and-rejoin test, a universal save shortcut or a price list for every choice. After leaving Tuning, verify that the scooter you spawn still has the intended appearance before planning another styling session. That is a useful completion check, not a claim that a particular persistence bug exists.

The finished task is a scooter whose visible parts match your plan, with any paid or locked choices understood separately. Once the look is settled, return to riding or use the police chase route guide. Styling provides a personal identity for the ride; route knowledge and controlled turns still need their own practice.

Route

Step-by-step guide

  1. Bring the scooter you mean to change

    Use My Rides to spawn the owned scooter first. Go to the tuning shop, where the recording transitions to the tuning platform after the player waits.

  2. Change one part and build the palette

    Choose a part such as Screws or a Frame section, pick a color and inspect that area. Repeat only after identifying the result on the scooter preview.

  3. Add wheels, decals and accessories

    Treat each category as a separate visual choice. Use a decal color that remains visible against the frame, then inspect accessories from more than one angle.

  4. Keep the hardware decision separate

    Battery, Controller and Motor entries appear under Hardware and include locked crate parts in the video. A cosmetic selection alone does not establish a performance gain.

Fast lookup

Quick reference

Tuning choices in the inspected sequence

ChoiceShown actionPractical checkpoint
Part colorsPick a part and a palette colorThe intended area changes
WheelsBrowse wheel choicesInspect both wheels in the preview
DecalsSelect a graphic and adjust its colorGraphic stays readable against the frame
AccessoriesBrowse additional piecesConfirm the selected piece is actually present
HardwareOpen Battery, Controller or MotorSeparate available parts from locked entries
Verification

Video evidence

Watch creator walkthroughs alongside this guide. Check the recording date before following requirements that may have changed.

Common questions

FAQ

Does the dealership customize my scooter?

The recording separates them: the dealership NPC is an acquisition route, while the Tuning shop opens the visual and hardware interface for a scooter.

Are all color and style choices free?

That is not established. The creator specifically discusses rainbow coloring as a Robux option; other current prices and unlock conditions are not verified here.

Will my style stay after I change servers?

The video shows live preview changes but does not demonstrate a complete leave-and-rejoin persistence test. This guide does not claim a save shortcut or guaranteed cross-session persistence.

Source trail

Sources

Recheck these links whenever the game version, release status, or strategy changes.